1.5 OUT NOW!


The version 1.5 update is FINALLY OUT!

I know it feels like I had forgotten about the game, and to be honest, I kinda did! But I've now been working to get a complete exciting new update for the 1.5 update!

CHANGELOG:

-Fixed version color for Main Menu

-Updated environment in most levels to give a more "aesthetic feel" rather than a "oh my goodness i'm stuck in a box" feeling

-Updated a plethora of textures

-Updated Main Menu

-Enemies now will make death sounds to match with the parity of the beta game

-Trees no longer have collision

-A load of textures are now seemless

-Made the caves more expansive and taller

-Fixed hint boards text

-Added Corrupted Palms for the Corrupted Catlands zone

-Cleaned and renamed a bunch of assets

-Bossbar no longer appears while startup invulnerability is on

-Added Cat Token Shards to recharge your Blade of Cat ammo

-NotCatman no longer gets damaged while death is initiated

-Added more lore

-Regular and HYD doors now require keys to be opened

-Fixed issue where cursor wouldn't match 3d environment after the game was paused

-Glitch UI appears upon enemy collision

-New UI animations

-TestDumDum renamed to The Fog 

-The Fog now emits a directional humming sound upon player being closer

-Added a reference to a new entity in the upcoming 1.6 update

-Flickering lights in wait room

-Updated wait room animation and video

-Modified cave lighting 

-Slightly shorter water gun cooldown

-Music in ZoneEnd no longer repeats upon every time the player jumps

-Normal Doors are now 3d

-Fixed fog on most levels to a much more manageable amount

-Color difference of Glitchen in different zones removed due to lore incompatibilities

-Fixed lots of overlapping textures in game

-Febrezium Cans now hold 3 shots instead of 1

-Added tooltips for UI information

-Quieter glitch ambience from enemies

Files

1.5.zip 248 MB
33 days ago

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